Currency: More stuff, or fewer lingots.
I know this topic has been touched upon before, but I continuously get bored with lingots, and how they have very little purpose. I also know that Duo is prioritizing what they work and doing the important stuff first. However, most of this stuff is behind the scenes, and has nothing to do with the thousands of Users on Duo. Even if they do though, the majority if the users are disagreeing, because some of the updates haven't been that great. So, it would be nice if the Admin of Duo would look upon what we think and are asking to make a couple of outward appearances for us to enjoy.
Games are fun, such as the XP contests, Tree finishes, and so on, for the purpose of the challenge itself, and for the reward of winning. However, they aren't as fun, because about the only thing people win are Lingots, and virtually nobody (except for those just starting), need more lingots. If there was something that could be done so these things would be more fun and motivational to go with the learning, then I'm all for it. So I propose a couple suggestions, 1 of which is always being mentioned upon: More stuff in the lingot store. I know this is a hard proposition, seeing as there isn't many more things too add into the store, but I know there are creative minds out there. Maybe a selection of Duo Owls, both Male and Female. I'm sure something could be thought of.
Another thing is less lingots. If we were limited, or reduced the amount of lingots we are given, then they'd be more valuable, and more people would want them and do stuff to earn them, e.g. entering games and having fun.
Maybe we could use the lingots we earn to unlock the next skills in our Tree, or every other skill, or so on. Then we would be constantly using up Lingots, and needing more, for stuff in the lingot store, therefore needing to find a way to get more quickly, or stuck waiting until we earn more. It would also force users to review some lessons, instead of just moving onto another skill right away. It would force them because, if they didn't have enough lingots to move on to another skill, they'd need to review some lessons to level up and earn some to unlock the next lesson. This may not be the best example, but it is a suggestion, and that's the point of this right now.
Of course, as always, if we want even the slightest chance of being noticed, we need a lot of Up-votes. So please up-vote, and comment on what you think.
As someone who's been here two weeks, I'm not even sure the people just starting need more lingots. I have 59 of the things, and the only two uses I've found for them are to bet (and get more of the darn things) or give them away in the comments...
from what I understand they're moving from red stones to blue stones. They're also useless it seems. I have nearly 1300 of them, and equally little to spend them on lol - can't even give them away!
I heard you used to be able to use the shiney stones to buy outfits for your avatar? to be honest, even that seems far more useful than what they currently have lol
sadly with the apparent move to the blue gems that cost money, I don't see them using either stones to unlock main course content as then it could be said to be "freemium" instead of free. To be honest I get the impression that Duo just has very big ambitions for quite a small team, so they have to balance adding language course content with the peripheral stuff, and it's getting a bit half arsed. With it all being a bit confusing right now, it might just be worth taking a month off of whatever dev teams are hopping between, just finish whatever they're doing with the gems and store and what not, and then forget about it and get back on with adding language content.
Right now it feels from the outside like if you were a developer at Duo, on Monday you'd be doing some content for your native language tree, on Tuesday website maintenance, Wednesday a new side project experiment, Thursday working on the new store, friday one of the mobile apps, etc. Basically rather than assign a team, finish a project reassign the team with a little flexibility, they seem to have a hundred pots on the stove and 12 cooks running laps of the kitchen stirring them.
I think it is more health than gems. If the health wasn't there than the gems would be a little better off. And my idea of using lingots to unlock new skills isn't quite the same as the health and gems feature. But yes, it isn't a compete idea, and should have a little more depth to it.
Yeah, it is cool to be able to see how many we can gather, or try and get a couple thousand, but it would also be nice to be able to spend them in some way. Besides, if there was more ways to spend them, and the lingots would be way more useful, then those 800 lingots would seem even more precious to you.