Swahili translator wanted!
My name is Thomas and in about two weeks I'm flying to Tanzania to try and help the less fortunate. One of the things I'm bringing with me are a few board games. Only thing is that the people I'm giving it to don't speak english that well. Thus I'm looking for someone who wants to help me out translating the rules of the board games.
If there's anyone who can and wants to translate (some) for me: I'll post the game rules in english below. Every board game gets it's own post. Translations can be posted as a reply on the english rules. Your help would be greatly appreciated!
i'll try these later this week, but first of all if you haven't already purchased the games i'd suggest learning Bao: https://en.wikipedia.org/wiki/Bao_(game)
the game goes back hundreds of years in Tanzania and chances are the kids will already be familiar with it so there will be less confusion, plus they can play it with their friends without explaining the rules.
Game of Goose
2 - 6 players
Equipment: 1 die, 1 piece per player
When it’s your turn, roll the die and move your piece that many steps around the board. The player who first arrives exactly at number 51 wins the game. Some numbers give extra instructions:
Nr. 3 The bridge is dangerous. Getting across the river takes more time: miss a turn.
Nr. 16 It’s fun in the mountains: roll the die again and go that many places backwards.
Nr. 25 You are trapped in the well: roll 6 to get out.
Nr. 26 The goose sits on her eggs: miss a turn
Nr. 33 The goose is lost: when anyone of the players rolls 6 you can continue.
Nr. 43 Too bad! You’ve been trapped: miss 2 turns.
Nr. 46 Oh no! Your goose has died: Start over.
To win the game the player needs to land exactly on number 51. If the player rolls to high, he has to move to number 51 and then backwards the number of steps that’s left. If a player lands on a tile with die on it, he may roll the die again. If a player lands on a tile with a flying goose on it, he may take an extra of 10 steps.
2 – 4 players
Equipment: 1 die, 4 blue pieces, 4 green pieces, 4 red pieces, 4 yellow pieces.
To enter a piece from its staging area to its starting square, a player must roll a 6. If the player does not roll a 6, the turn passes to the next player. Once a player has one or more pieces in play, he can choose any one of the pieces in play and move them forward. The number on the rolled die will determine the number of steps the chosen piece moves forward. When a player rolls a 6, he/she may choose to move a piece already in play forward, or he/she may enter another staged piece to its starting square. The rolling of a 6 earns the player an additional ("bonus") roll. If a player lands on a circle occupied by an opponent's piece, the opponent's piece is returned to its owner's starting position (staged area). Now, once a piece travels around the entire board and reaches his home column, it has to be moved towards the home. For this, a player has to roll the exact number of steps. For example, if you roll a 4, and your piece requires to move only 3 squares, you have to move 3 steps forward and 1 step back. A player wins the game when all his/her pieces are in the home column.
Equipment: 12 white pieces, 12 red pieces
The two players sit facing each other and place their pieces on the green squares of the three rows closest to them. The yellow squares aren’t used during this game. Every player may move one piece per turn. Pieces may only be moved forwards (diagonally) one step. Whenever a piece has an opponent’s piece adjacent to it and the square directly behind it is empty, than this piece can be capture by jumping over it to the empty square. The captured piece is placed back into the box. Unlike ordinary moves, capturing can take place forwards and backwards and multiple times in a row. If a player can capture a piece in his turn he has to capture it.
When a piece reaches the far edge of the board it becomes a ‘king’. This means that a player places another piece (from the box not from the board) on top of this piece to form a ‘king’. A ‘king’ can move unlimitedly diagonally forward and backward if no other pieces are in the way. A ‘king’ can also capture other pieces if directly behind the opponent’s piece is an empty square.
The game is won if one player has captured all of his opponent’s pieces.